Projects
AfterImage
A loud crash, and then darkness. You come to some time later, finding yourself in the depths of an ancient wood, thunder crackling overhead and rain pounding down on your hood. As your mind regains focus, you realize that your desperate gamble has succeeded! You may just have one last chance to avert a terrible fate. But you must hurry: time is of the essence; you can feel in the back of your mind the burning after-image of doom, slowly returning to clarity...
AfterImage is a story-driven adventure game made in the style of SNES-era RPGs. It's initial version was created as an entry for the Liberated Pixel Cup, and it and all future versions are released dual-licensed under GPL 3.0 and Creative Commons-ShareAlike-Attribution 3.0 (see the LICENSE.txt file in the download for details).
Gameplay involves movement using the WASD keys and interacting with objects with SPACE. There are several hand-crafted maps to explore, with puzzles that require the use of a surprise game mechanic to complete. We decided to focus on the game's atmosphere and storytelling rather than developing complex game mechanics, which ultimately resulted in less content and variety in gameplay. However, as our testers can attribute, short and sweet works very well for AfterImage. We hope you'll agree!
The game is purely JavaScript/HTML5, rendered in the DOM. We used CraftyJS for our engine, and created the maps using the Tiled Map Editor.